opsked

Skills-Focused Education for Today's World

Real-World Skills
practical applications
Project-Based Learning (PBL)
project-based evaluation, no exams
Interests & Passion-Driven
freedom of choice
Holistic Learning Experience
minimizing competitive pressures
Modular Framework
blending subjects into practical modules
Affordable
accessible to most people
Hybrid
online and offline
Community-Driven
open to ideas & contributions
Short-Duration Courses
max. 2 years intensive courses
Upskilling & Reskilling
lifelong learning
Autonomous Training Centres (ATCs)
freedom to innovate & design curriculum

Note: Opsked is currently in the research phase and is seeking support from the Govt. of India for structured implementation. You can contribute your ideas here.

Opsked Education System Architecture

opsked

Opsked Education Framework

Modular Learning

opsked

Modules

Modular Learning in the Opsked Education System is designed to break down traditional subject-based education into more practical, project-driven modules. Each module integrates learning activities and real-world projects, ensuring that students not only gain knowledge but also apply it in meaningful ways. This approach allows for flexibility, enabling students to progress at their own pace, focus on areas of interest, and build a more comprehensive understanding of skills that are directly applicable to the industry.

Each class (class 1 to class 12) is structured to include four modules spread throughout the year. Each module focuses on both theoretical learning and practical application through activities and projects, allowing students to deepen their understanding and build essential skills progressively.

This modular structure not only provides a clear roadmap for students but also allows for regular assessment and reflection on their progress. By the end of the year, students will have completed multiple projects that demonstrate their competencies, preparing them for real-world challenges and opportunities.

ECAs and PDPs

Alongside these core modules, students engage in extracurricular activities and passion-driven pursuits that complement their academic journey. These activities are designed to foster creativity, teamwork, and personal growth, providing students with opportunities to explore their interests and passion beyond the classroom and develop essential life skills.

ECAs: Extracurricular Activities are typically provided by the school, offering a structured way to explore various interests and develop new skills alongside peers.

Examples:
Entrepreneurship Club
Environmental Club
Coding Club
Cooking Club
Community Service
Math Club
Art Club
Sports and Physical Fitness
Language Club
etc.

PDPs: Passion-Driven Pursuits are often self-initiated and pursued outside the framework of the school's standard offerings, allowing for deeper exploration of personal interests and passion.

Examples:
Personal Blog Writing
Cooking and Recipe Development
Filmmaking Project
Woodworking Project
Mobile App Creation
Volunteering
etc.

Curriculum Structure

Open for adaptation by ATCs and people

contribute here

Upskilling & Reskilling Courses (after Class 12)

max. 2 years duration intensive courses


Agribusiness and Supply Chain Management
AI/ML
Event Management
Fashion Design and Merchandising
Data Science
Entrepreneurship and Business Management
Organic Farming and Permaculture
Web Development
Film & Media Production
Graphic Design and Visual Communication
Mobile App Development
Digital Marketing
Nutrition and Wellness Coaching
Photography and Videography
Interior Design
User Experience (UX) Design
Travel and Tourism Management
Hotel Management
Supply Chain Management
Sports Management
Data Analysis
Human Resource Management
Precision Agriculture
Urban Agriculture and Vertical Farming
Culinary Arts
Robotics & Automation
Software Engineering
Financial Management
Business Analytics
Product Management
Yoga & Mindfulness
Physical Fitness & Training
History & Archaeology
Urban Planning & Development
Plumbing
Electrical
Carpentry & Woodworking
Welding & Fabrication
Journalism & Mass Communication
Vedic Wisdom & Philosophy
Automobile Maintenance & Repair
etc.

Class 12


Module 1: Capstone Project

Learning Outcomes: Synthesize learning across modules.

Activities:

  • Develop a project proposal.
  • Research and gather data.

Project Ideas:

  • Complete a capstone project that showcases knowledge and skills acquired throughout high school.
  • Develop a research paper on a chosen topic.
  • Create a presentation or exhibition of the capstone project.

Module 2: Entrepreneurship and Business

Learning Outcomes: Understand the fundamentals of starting and running a business.

Activities:

  • Workshops with local entrepreneurs.
  • Business plan development.

Project Ideas:

  • Create a business plan for a startup and pitch it to a panel.
  • Develop a marketing strategy for a product or service.
  • Organize a small-scale business venture and analyze its performance.

Module 3: Global Studies

Learning Outcomes: Analyze global issues and their impact on societies.

Activities:

  • Research on international relations and global challenges.
  • Group discussions on current events.

Project Ideas:

  • Develop a presentation or report on a global issue and propose solutions.
  • Write a research paper on the role of international organizations in addressing global challenges.
  • Organize a global issues awareness campaign within the school.

Module 4: Elective Module (Choose one)

Elective 1: Introduction to Public Health

Learning Outcomes: Understand the principles of public health and epidemiology.

Project Ideas:

  • Conduct a health awareness campaign on a specific issue.
  • Develop a proposal for improving access to healthcare in underserved communities.
  • Write a research paper on the impact of social determinants on public health.

Elective 2: Introduction to Artificial Intelligence

Learning Outcomes: Understand the basics of artificial intelligence and its applications.

Project Ideas:

  • Create a simple AI-powered chatbot or game.
  • Develop a presentation on the ethical considerations of AI.
  • Conduct a research project on the potential impact of AI on various industries.

Elective 3: Introduction to Renewable Energy

Learning Outcomes: Understand the principles and applications of renewable energy.

Project Ideas:

  • Design a prototype for a renewable energy system.
  • Develop a proposal for implementing renewable energy solutions in the community.
  • Write a research paper on the challenges and opportunities in the renewable energy sector.

Extra-Curricular Activities:

Leadership & Mentorship:

Leading school clubs, mentoring younger students, and organizing major school events.

Capstone Projects:

Completing a significant project that integrates learning from various subjects.

Global Exchange Programs:

Participating in international exchange programs and experiencing different cultures.

Portfolio Development:

Creating a comprehensive portfolio of work to showcase to colleges or future employers.

Class 11


Module 1: Advanced Mathematics

Learning Outcomes: Develop skills in calculus and statistics.

Activities:

  • Solve real-world problems using calculus.
  • Analyze data sets.

Project Ideas:

  • Create a statistical analysis project on a relevant topic.
  • Develop a mathematical model to solve a real-world problem.
  • Conduct a research project on the applications of calculus in various fields.

Module 2: Research Methodologies

Learning Outcomes: Understand research processes and methodologies.

Activities:

  • Workshops on qualitative and quantitative research.
  • Group research projects.

Project Ideas:

  • Conduct an independent research project on a chosen topic.
  • Create a research proposal for a hypothetical study.
  • Develop a research paper on a relevant issue.

Module 3: Political Science

Learning Outcomes: Understand political systems and civic engagement.

Activities:

  • Mock elections and debates.
  • Research on political ideologies.

Project Ideas:

  • Create a presentation on the importance of civic engagement.
  • Organize a mock political campaign and election.
  • Write a research paper on the role of media in shaping public opinion.

Module 4: Elective Module (Choose one)

Elective 1: Introduction to Entrepreneurship

Learning Outcomes: Understand the basics of entrepreneurship and business planning.

Project Ideas:

  • Develop a business idea and pitch it to a panel.
  • Create a marketing plan for a product or service.
  • Organize a small-scale business venture within the school.

Elective 2: Introduction to Digital Media

Learning Outcomes: Understand the basics of digital media and its impact.

Project Ideas:

  • Create a short film or documentary.
  • Develop a podcast series on a chosen topic.
  • Design a digital media campaign for a social cause.

Elective 3: Introduction to Psychology

Learning Outcomes: Understand psychological concepts and human behavior.

Project Ideas:

  • Conduct experiments and observations.
  • Create a presentation on a chosen psychological topic.
  • Write a research paper on the impact of social media on mental health.

Extra-Curricular Activities:

Advanced Internships:

Participating in longer internships related to future career interests.

Entrepreneurship & Innovation:

Developing a business idea or product with real-world applications.

Science & Technology Competitions:

Participating in national or international science fairs and tech challenges.

Artistic Mastery:

Focusing on a specific art form and creating a portfolio of work.

Class 10


Module 1: Environmental Science

Learning Outcomes: Understand environmental issues and sustainability.

Activities:

  • Conduct field studies on local ecosystems.
  • Discuss current environmental challenges.

Project Ideas:

  • Develop a sustainability project for the school or community.
  • Create a documentary on the impact of human activities on the environment.
  • Organize a school-wide recycling and waste reduction program.

Module 2: Advanced Composition

Learning Outcomes: Develop advanced writing and analytical skills.

Activities:

  • Write essays and research papers.
  • Peer review sessions.

Project Ideas:

  • Create a literary magazine featuring student writing.
  • Write a research paper on a contemporary social issue.
  • Develop a portfolio showcasing various writing styles.

Module 3: Contemporary Issues

Learning Outcomes: Analyze current events and social issues.

Activities:

  • Group discussions on contemporary topics.
  • Research projects on social issues.

Project Ideas:

  • Host a debate or panel discussion on a current issue.
  • Create a multimedia presentation on a social justice movement.
  • Write an op-ed article on a relevant topic.

Module 4: Elective Module (Choose one)

Elective 1: Introduction to Robotics

Learning Outcomes: Understand basic robotics concepts and programming.

Project Ideas:

  • Build and program a simple robot to complete a task.
  • Develop a prototype for a robot that solves a real-world problem.
  • Organize a robotics competition within the school.

Elective 2: Introduction to Business Studies

Learning Outcomes: Understand the fundamentals of business and entrepreneurship.

Project Ideas:

  • Develop a business proposal for a fictional company.
  • Create a marketing strategy for a product or service.
  • Conduct a feasibility study for a startup idea.

Elective 3: Introduction to Environmental Studies

Learning Outcomes: Understand environmental science principles and sustainability.

Project Ideas:

  • Conduct research on local environmental issues.
  • Create a project to address a local environmental challenge.
  • Develop a proposal for sustainable urban planning.

Extra-Curricular Activities:

Internships & Job Shadowing:

Gaining real-world experience through short-term internships or job shadowing.

Debate Teams:

Competing in inter-school debates and public speaking contests.

Research Projects:

Conducting independent research on topics of interest, with the potential to publish findings.

Sports Leadership:

Leading sports teams, coaching younger students, and organizing sports events.

Class 9


Module 1: Physics Fundamentals

Learning Outcomes: Understand basic physics concepts and principles.

Activities:

  • Conduct experiments to explore physical principles (e.g., motion, force).
  • Group discussions on real-life applications of physics.

Project Ideas:

  • Build a simple machine and demonstrate its function.
  • Create a poster explaining Newton's laws of motion.
  • Conduct a project on renewable energy sources.

Module 2: Advanced Mathematics

Learning Outcomes: Develop skills in advanced algebra and geometry.

Activities:

  • Solve complex problems using algebraic methods.
  • Create geometric designs.

Project Ideas:

  • Create a math portfolio showcasing different problem-solving techniques.
  • Develop a math game that incorporates advanced concepts.
  • Conduct a research project on the history of mathematics.

Module 3: World History

Learning Outcomes: Analyze significant events in world history.

Activities:

  • Research and present on various historical figures.
  • Create timelines of important events.

Project Ideas:

  • Develop a presentation or video on a significant historical event.
  • Write a research paper on the causes and effects of a historical event.
  • Create a museum exhibit showcasing artifacts from a historical period.

Module 4: Elective Module (Choose one)

Elective 1: Introduction to Digital Citizenship

Learning Outcomes: Understand responsible online behavior and digital literacy.

Project Ideas:

  • Create a digital citizenship guide for peers.
  • Develop a presentation on cyberbullying and online safety.
  • Organize a school-wide digital literacy awareness campaign.

Elective 2: Introduction to Psychology

Learning Outcomes: Understand basic psychological concepts and human behavior.

Project Ideas:

  • Conduct simple experiments and observations.
  • Create a presentation on a chosen psychological topic.
  • Write a research paper on the impact of social media on mental health.

Elective 3: Introduction to Biotechnology

Learning Outcomes: Understand the basics of biotechnology and its applications.

Project Ideas:

  • Conduct hands-on activities with simple biotech experiments.
  • Research and present on a specific application of biotechnology.
  • Design a solution to a real-world problem using biotechnology.

Extra-Curricular Activities:

Model United Nations (MUN):

Participating in MUN conferences to develop diplomacy and negotiation skills.

Technology Projects:

Advanced coding, app development, and participation in tech competitions.

Creative Arts:

Exploring advanced techniques in painting, sculpture, and digital art.

Leadership Programs:

Taking on leadership roles in school clubs and organizing events.

Class 8


Module 1: Biology and Ecosystems

Learning Outcomes: Understand biology concepts and ecosystems.

Activities:

  • Field trips to local ecosystems.
  • Research on local flora and fauna.

Project Ideas:

  • Conduct an ecological study and present findings.
  • Create a poster on endangered species and conservation efforts.
  • Develop a plan to make the school more eco-friendly.

Module 2: Geometry and Measurement

Learning Outcomes: Understand geometric concepts and measurement.

Activities:

  • Hands-on activities with geometric shapes.
  • Real-world measurement projects.

Project Ideas:

  • Create a geometric art project using various shapes.
  • Design a blueprint for a dream house.
  • Conduct a survey and present findings using geometric representations.

Module 3: Global Issues

Learning Outcomes: Analyze contemporary global issues and their implications.

Activities:

  • Research projects on global challenges (climate change, poverty).
  • Group discussions and debates.

Project Ideas:

  • Organize a forum to discuss proposed solutions to a global issue.
  • Create a multimedia presentation on a global issue.
  • Write a letter to a world leader about a global concern.

Module 4: Elective Module (Choose one)

Elective 1: Introduction to Graphic Design

Learning Outcomes: Understand basic graphic design concepts.

Project Ideas:

  • Create a promotional poster for a school event.
  • Design a logo for a fictional company.
  • Develop a digital collage using graphic design software.

Elective 2: Introduction to Coding

Learning Outcomes: Understand basic coding concepts and logic.

Project Ideas:

  • Create a simple interactive game using block-based programming.
  • Design a website for a school club or event.
  • Develop a basic mobile app prototype.

Elective 3: Introduction to Entrepreneurship

Learning Outcomes: Understand the basics of entrepreneurship and business planning.

Project Ideas:

  • Develop a business idea and pitch it to a panel.
  • Create a marketing plan for a product or service.
  • Organize a small-scale business venture within the school.

Extra-Curricular Activities:

Entrepreneurship Club:

Learning basic business concepts and creating simple business plans.

Advanced Science Projects:

Designing and conducting more advanced experiments and science projects.

Performing Arts:

Participation in school musicals, advanced dance, and drama productions.

Community Service Projects:

Engaging in significant community service initiatives, like organizing awareness campaigns.

Class 7


Module 1: Chemistry Basics

Learning Outcomes: Understand basic chemistry concepts and the periodic table.

Activities:

  • Conduct simple experiments to observe chemical reactions.
  • Explore the periodic table and its elements.

Project Ideas:

  • Create a chemistry experiment and present findings.
  • Develop a poster on the importance of safety in chemistry.
  • Conduct a project on the uses of everyday chemicals.

Module 2: Algebraic Thinking

Learning Outcomes: Develop skills in algebra and problem-solving.

Activities:

  • Solve real-life problems using algebra.
  • Group activities to create algebraic expressions.

Project Ideas:

  • Design a math scavenger hunt using algebraic clues.
  • Create a math game that involves algebraic concepts.
  • Develop a project that applies algebra to budgeting.

Module 3: Historical Events

Learning Outcomes: Analyze significant historical events and their impact.

Activities:

  • Group discussions on major historical events.
  • Create timelines of events.

Project Ideas:

  • Create a documentary or presentation on a chosen historical event.
  • Write a diary entry from the perspective of a historical figure.
  • Develop a timeline poster of significant events in history.

Module 4: Language and Communication

Learning Outcomes: Develop advanced language skills and effective communication techniques in the chosen language(s).

Activities:

  • Engage in discussions and debates.
  • Explore literature and media.

Project Ideas:

  • Create a multimedia presentation or project in the chosen language(s).
  • Write a persuasive essay on a relevant topic.
  • Prepare and perform a skit in the chosen language(s).

Extra-Curricular Activities:

Advanced Sports:

Training for and participating in higher-level sports competitions.

Robotics & Coding:

Introduction to robotics and programming, including building simple robots.

Art Exhibition:

Creating and presenting artwork for school exhibitions.

Cultural Exchange:

Participating in cultural exchange activities and learning about different traditions.

Class 6


Module 1: Earth Science

Learning Outcomes: Understand basic concepts of geology and weather.

Activities:

  • Conduct experiments on soil types and erosion.
  • Weather tracking over a month.

Project Ideas:

  • Create a weather report presentation based on collected data.
  • Develop a poster on the water cycle.
  • Conduct a research project on a natural disaster.

Module 2: Ratios and Proportions

Learning Outcomes: Understand and apply ratios and proportions.

Activities:

  • Cooking activities to demonstrate proportions.
  • Create ratio-based problems.

Project Ideas:

  • Develop a recipe book with adjusted proportions for different serving sizes.
  • Create a visual representation of ratios using everyday items.
  • Conduct a survey and analyze the proportional data.

Module 3: World Cultures

Learning Outcomes: Learn about various cultures and global issues.

Activities:

  • Research and present on different countries.
  • Cultural exchange day with food and presentations.

Project Ideas:

  • Organize a cultural fair showcasing various countries.
  • Create a presentation on a specific cultural festival.
  • Write a report on the traditions of a chosen culture.

Module 4: Language and Communication

Learning Outcomes: Develop intermediate language skills and effective communication in the chosen language(s).

Activities:

  • Conversational practice through role-playing.
  • Reading and comprehension exercises.

Project Ideas:

  • Create a video or presentation in the chosen language(s) on a chosen topic.
  • Write a book report on a favorite book in the chosen language(s).
  • Prepare a news report in the chosen language(s).

Extra-Curricular Activities:

Sports Competitions:

Participation in more competitive sports events and inter-school tournaments.

Science Experiments:

Engaging in more complex science experiments and projects.

Drama Club:

Acting in school plays and learning about stagecraft and performance.

Environmental Awareness:

Joining environmental clubs focused on recycling, waste management, and conservation.

Class 5


Module 1: Human Body Systems

Learning Outcomes: Identify major body systems and their functions.

Activities:

  • Interactive lessons on each body system.
  • Use models to explore anatomy.

Project Ideas:

  • Create a poster or model of a human body system and present it.
  • Conduct a simple experiment related to human senses.
  • Write a report on the importance of a healthy lifestyle.

Module 2: Introduction to Budgeting

Learning Outcomes: Understand basic financial literacy concepts.

Activities:

  • Discuss saving, spending, and budgeting.
  • Create a mock budget for a class event.

Project Ideas:

  • Plan a class trip with a detailed budget and present it.
  • Create a savings plan for a specific goal.
  • Develop a simple business plan for a class project.

Module 3: Government and Citizenship

Learning Outcomes: Understand the basics of government and civic responsibility.

Activities:

  • Mock elections to understand the voting process.
  • Discuss rights and responsibilities of citizens.

Project Ideas:

  • Create a presentation on the importance of voting and civic engagement.
  • Organize a mock debate on a current issue.
  • Write a letter to a local representative about a community concern.

Module 4: Language and Communication

Learning Outcomes: Develop advanced language skills and effective communication techniques in the chosen language(s).

Activities:

  • Engage in discussions and debates.
  • Explore literature and media.

Project Ideas:

  • Create a multimedia presentation or project in the chosen language(s).
  • Write a persuasive essay on a relevant topic.
  • Prepare and perform a skit in the chosen language(s).

Extra-Curricular Activities:

Sports Teams:

Active involvement in school sports teams, with training and inter-school competitions.

Debate & Public Speaking:

Participating in introductory debate sessions and public speaking exercises.

Creative Writing:

Writing stories, poems, and participating in school-wide writing contests.

Technology Club:

Basic introduction to computers, coding, and simple programming activities.

Class 4


Module 1: Ecosystems

Learning Outcomes: Understand the components of ecosystems and food chains.

Activities:

  • Field trip to a local park or nature reserve.
  • Create food chain diagrams.

Project Ideas:

  • Build a model of an ecosystem in a shoebox.
  • Conduct a research project on a specific ecosystem.
  • Present findings on how ecosystems are interconnected.

Module 2: Decimals and Data Interpretation

Learning Outcomes: Understand decimals and how to interpret data.

Activities:

  • Conduct surveys and create graphs.
  • Use real-life examples to explain decimals.

Project Ideas:

  • Create a class survey, analyze the data, and present findings.
  • Design a poster explaining decimals and their uses.
  • Develop a simple game that involves decimal operations.

Module 3: Ancient Civilizations

Learning Outcomes: Learn about significant ancient civilizations.

Activities:

  • Research projects on different civilizations (Egypt, Mesopotamia).
  • Create timelines of important events.

Project Ideas:

  • Present a diorama of an ancient civilization.
  • Create a presentation on the contributions of a specific civilization.
  • Write a letter from the perspective of a person living in that civilization.

Module 4: Language and Communication

Learning Outcomes: Develop reading comprehension, writing, and communication skills in the chosen language(s).

Activities:

  • Read stories and discuss themes.
  • Writing simple paragraphs and essays.

Project Ideas:

  • Write a short story or deliver a presentation in the chosen language(s).
  • Create a book report on a favorite book.
  • Prepare a speech on a topic of interest.

Extra-Curricular Activities:

Team Sports:

Regular participation in team sports with a focus on teamwork and skill development.

Art & Craft:

More advanced art projects, including painting and crafting with various materials.

Public Speaking:

Introduction to simple speeches and storytelling in a supportive environment.

Cultural Activities:

Learning about different cultures through dance, music, and cultural presentations.

Class 3


Module 1: Simple Machines

Learning Outcomes: Identify different types of simple machines and their uses.

Activities:

  • Hands-on exploration of simple machines (levers, pulleys).
  • Group discussions on how machines make work easier.

Project Ideas:

  • Build a simple machine and demonstrate its function.
  • Create a poster explaining different simple machines.
  • Conduct a class experiment to see how simple machines make work easier.

Module 2: Fractions and Geometry

Learning Outcomes: Understand basic fractions and geometric shapes.

Activities:

  • Use food (like pizza) to demonstrate fractions.
  • Shape scavenger hunt around the classroom.

Project Ideas:

  • Create a fraction pizza project, showing different toppings as fractions.
  • Make a geometric shape collage.
  • Design a game that involves identifying and using fractions.

Module 3: Cultures Around the World

Learning Outcomes: Learn about different cultures and traditions.

Activities:

  • Research a culture and present findings.
  • Cultural dress-up day.

Project Ideas:

  • Create a cultural display showcasing food, clothing, and traditions from a chosen culture.
  • Prepare a presentation or video about a specific culture.
  • Organize a cultural exchange day with presentations from students.

Module 4: Language and Communication

Learning Outcomes: Build on vocabulary and communication skills in the chosen language(s).

Activities:

  • Group discussions and dialogues.
  • Vocabulary-building games.

Project Ideas:

  • Create a simple dialogue in the chosen language(s) and perform it.
  • Write and illustrate a short story in the chosen language(s).
  • Present a news report in the chosen language(s).

Extra-Curricular Activities:

Team Sports:

Participation in beginner-level team sports like football and cricket.

Science Club:

Simple, fun science experiments to encourage curiosity and exploration.

Music & Rhythm:

Introduction to basic musical instruments and group singing.

Community Service:

Involvement in small community projects like neighborhood clean-ups.

Class 2


Module 1: Weather and Seasons

Learning Outcomes: Describe different weather patterns and seasons.

Activities:

  • Create a weather chart.
  • Discuss seasonal changes.

Project Ideas:

  • Create a seasonal scrapbook showing activities for each season.
  • Make a weather diary for a month.
  • Present a report on the favorite season and why.

Module 2: Basic Multiplication and Division

Learning Outcomes: Understand basic multiplication concepts.

Activities:

  • Use counters to demonstrate multiplication.
  • Math relay races.

Project Ideas:

  • Create a multiplication poster with visual aids.
  • Design a simple math game that involves multiplication.
  • Use real-life scenarios to create word problems for classmates to solve.

Module 3: Introduction to Maps

Learning Outcomes: Understand basic map skills and local geography.

Activities:

  • Create a simple map of the classroom or school.
  • Discuss directions and landmarks.

Project Ideas:

  • Create a treasure map and present it to the class.
  • Make a map of the student's route to school.
  • Identify and label important places in the community on a map.

Module 4: Language and Communication

Learning Outcomes: Expand vocabulary and communication skills in the chosen language(s).

Activities:

  • Simple storytelling and role-playing.
  • Vocabulary games.

Project Ideas:

  • Create a simple storybook in the chosen language(s).
  • Present a short skit using vocabulary learned.
  • Make a poster with new words and their meanings.

Extra-Curricular Activities:

Beginner Sports:

Introduction to basic sports like running, skipping, and simple team games.

Creative Arts:

Engaging in painting, clay modeling, and crafting projects.

Story Dramatization:

Acting out simple stories to foster creativity and expression.

Gardening:

Planting seeds, watering plants, and learning about the growth of plants.

Class 1


Module 1: Introduction to Animals

Learning Outcomes: Identify animals and their habitats.

Activities:

  • Storytime about various animals.
  • Drawing animals and their habitats.

Project Ideas:

  • Create a class book featuring different animals and their habitats.
  • Make a diorama of a chosen animal's habitat.
  • Present a poster about an animal, including its diet and characteristics.

Module 2: Basic Math Concepts

Learning Outcomes: Understand addition and subtraction.

Activities:

  • Math games using manipulatives.
  • Simple word problems.

Project Ideas:

  • Create a math board game that incorporates addition and subtraction.
  • Use everyday items to demonstrate addition and subtraction.
  • Make a "Math Story" where students illustrate a math problem.

Module 3: Exploring Our Community

Learning Outcomes: Understand the roles of community helpers.

Activities:

  • Role-playing different community helper jobs.
  • Field trip to a local fire station or post office.

Project Ideas:

  • Interview a community helper and present their job to the class.
  • Create a poster showcasing various community helpers and their roles.
  • Make a map of the community highlighting important places.

Module 4: Language and Communication

Learning Outcomes: Develop basic vocabulary and communication skills in the chosen language(s).

Activities:

  • Interactive language games and songs.
  • Listening exercises with stories.

Project Ideas:

  • Create a simple dialogue in the chosen language(s) and perform it.
  • Make a vocabulary flashcard set for common words.
  • Present a short story in the chosen language(s).

Extra-Curricular Activities:

Arts & Crafts Club:

Activities like drawing, coloring, and making simple crafts to enhance creativity.

Storytelling Sessions:

Engaging in interactive storytelling to improve listening and imagination skills.

Music & Dance:

Singing rhymes, basic rhythm games, and simple dance routines.

Nature Walks:

Short, guided walks to explore the environment and learn about nature.

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